Tag Archives: Gamemaker Studio

My Next Solo Game

I am at the part of my game development “career” where I still consider myself to be learning. My inexperience leads me to try projects that are not too ambitious, which, ideally, will allow me to complete them. To make these projects easier I have been trying to recreate video games that I was fond of in my youth.

Now that I have successfully completed Pixel Kitchen, my very first independently developed video game, I am moving onto something that is inspired by another game, but is larger in scope than the previous one.

I had spent many happy hours playing Snow Brothers with my younger brother when we were children. I have decided that I will try to build a game that is mechanically similar to Snow Brothers, which itself was heavily inspired by another title, Bubble Bobble. In Snow Brothers, the player controls one of the two titular snow brothers, they spawn into a room that is full of monsters and the objective is to clear the room to progress to the next.

Enemies are defeated by shooting show at them to turn them into snow balls and rolling them down the platforms. Items and power ups can be earned by hitting enemies with a rolling snowball. The game features 100 stages, if my memory is correct, and every 10 stages there is a boss battle. The bosses are defeated by rolling enemies into the boss.

Because I am working on this title independently I am going to be scaling back the features. I am going to be limiting the amount of stages to 10 instead of 100, and I am going to be eliminating the power up mechanic completely. This means I will need to complete

  • Player having multiple lives
  • Different states for the player and enemies and the behavior changing based on what state they are in
  • A Boss Fight
  • Intro Cut Scene

All of these features are ones that I have never attempted before in a solo project. My previous game was a single screen / room, with a single state for the player. I am also going to be doing all of the artwork myself and to challenge myself I am going to increase the colour palette from the Gameboy monochromatic palette to something a little bit more robust, like the NES colour palette. These changes will help me improve my skills as an artist as well as a game designer / developer. After all, these projects / exercises are meant to help me learn and improve so that I can bring these skills back to my group over at Elektri.

Until Next Time
– Steven

Working on my Game

Currently, I have two games currently in active development. The first is a game I have been working on with my team since late 2015 called Project: Blue, and another that I am now calling “Pixel Kitchen”. My team is currently building Project: Blue in Unity3d and working on that game has been an invaluable learning experience.

Regardless of if that game is successful or not, what we have gained from that project will allow us to build an even better game even faster than this one.

Project BLue

While working on Project: Blue I had decided that I wanted to work on my own game, as a challenge and side project. Instead of using Unity3d I was going to use this opportunity to learn a new tool, Gamemaker Studio. This project was conceived as something that would allow me to finish a game inside of a month, but like with most things, the scope has become a little bit larger than what was originally intended.

Because my skills as a graphics artist and as a music composer are limited (read as non-existent) I wanted to design a game that would work with my artistic talents so that I could complete this game on my own. One of my favorite video games when I was growing up was Chef from Game and Watch Gallery 2 and I thought I would take a crack at trying to make a version of this game for iOS and Android.

I quickly found out that my current skill level, with pixel art specifically, would not be sufficient to be able to complete the project and I needed to practice before I could get too deep into development. That is when I had discovered Heartbeast Aka Benjamin Anderson, who has a series of Udemy and Teachable courses on the some subjects of game development and, more importantly, pixel art. I subscribed to his pixel art course and started to practice and I was quite pleased with the results of his lectures.

sprite sheet

I am not finished the lectures, I am actually about half way through, but I think I can move forward with the development of this game and I am happy to see that I am starting to learn a new skill that will help me in the future if I am going to try to turn this into a career. I hope to have more to show about this little side project of mine shortly.

Until Next Time
– Steven